Super Meat Boy Level 2

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Kongregate free online game Meat Boy - -Meat boy is Hard! -You can skip levels by pressing esc and exiting to the level menu. Play Meat Boy.

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1-4: Nutshell
The first bandage is pretty much a gimme. It’s located towards the middle of the level, in a dead end drop towards the right side of the screen. Just jump in and climb out. There aren’t even any obstacles to avoid.

Warp Zone: Sky Pup 1
The Sky Pup Warp Zone is found in level 1-5: Holy Mountain. The first level’s bandage is pretty easy to find. Just slide down the outside wall and you’ll see the bandage sitting on a single block. Just ease off the run button and make a slow, precise jump over to the bandage.

Warp Zone: Sky Pup 2
This bandage is also pretty simple to get. Just wall jump off the middle pillar and land on top of it. Then wall jump up the skinny passage to the bandage’s hidden bunker. This is another puzzle where it’s best to leave the run button alone; the additional control definitely helps when you’re trying to land on a single block.

1-7: Diverge
This is the first bandage that’s a bit hidden. It’s actually located a bit to the right and a screen above you. The easiest way to get this bandage is to wall jump up the outer wall and up to the platform on top. You can manage to snag the bandage when you’re jumping over the saw, but that jump is really, really hard to make. We’d instead recommend landing on top of the platform, then just running off to the left. Keep running and holding left, and you’l grab the bandage and just barely miss the saw.

Nov 18, 2015 2. Download the 'Super Meat Boy Editor' 3. Right-click Super Meat Boy in your games Library. Click 'Properties'. Go to 'General'. Go to launch settings and type -devmode. It's actually 'SET LAUNCH OPTIONS'. Note: You can't seem to actually upload the levels to Super Meat World. Super Meat Boy. Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.

1-9: Safety Third
This bandage is located on the second floor of this vertical level, between a sand wall and a saw blade. It’s just out of your reach, so you can’t just jump from the safe ground. The easiest way to get this one is to wall jump off the sand pillar to the left, and onto the one on the right. The trick here is to slide up the rightmost sand pillar and then back down again, holding right. If you slid up the wall, the sand blocks should disappear from under you as you slide back down. That will allow you to fall towards the right, through the bandage, and back onto safe ground. Just make sure you leave enough sand block in the leftmost pillar to climb up to Bandage Girl.

1-11: Fired
This bandage requires some clever jumping. As you wall jump up the sand pillars, avoid the one near the bandage. You can wall jump off the left-most sand pillar and hang left, landing on the safe ground to the right of the fire. From there, it’s easiest to jump on top of the sand pillar next to the bandage. From there, jump off the pillar, hang left so you start to slide down the pillar, then wall jump off. Once you wall jump, you want to hold the run button so you can swing all the way around to the left and land on the safe ground near the fire pit.

1-13: Tommy’s Cabin
This bandage just requires some quick reflexes. Stand on the small ledge above the first saw. Once the saw has moved to the right and out of the way, just hop down holding left so you snag the bandage. Then just hop back up to the ledge.

1-18: Altamont
The easiest way to get this bandage is by taking it slow. Make walking hops from platform to platform until you’re on the one next to the bandage. Once you’re there, you’ll want to jump down and around to the side with the bandage, then immediately wall jump off. This is a pretty tricky jump, because you have to time your jump around two rotating saws: the one tethered to your platform and the one circling the top right platform. The best way to do this is to get onto the platform’s side when the saws are pointing diagonally down and to the left (approximately the 7 o’clock position). That way when you’re jumping off that platform’s wall, the saws should be pointing to the left (9 o’clock) so you’ll just barely miss the saw on the right. Once you’ve made it to the far wall, your instinct will probably tell you to immediately wall jump up to Bandage Girl and victory, but all you’ll get is a facefull of saw and sorrow. The best thing to do is let yourself slide down the dirt wall for a few seconds and let the rightmost saw pass by. Once the saws are pointing down, you should have enough time to quickly wall jump up to Bandage Girl.

1-20: The Test
This bandage is obvious and easy. Just jump up the wall on the left and don’t get hit by saw blades. Next stop: the bandages in the Dark World.

Warp Zone: Hand Held Hack 2
This warp zone is in level 1-19: Intermission, to the left of Bandage Girl. The second level of this Warp Zone is a huge maze, with a bandage floating on the same sand platform as Bandage Girl. The basic strategy here is to get through the maze as fast as possible and, when you fall onto the sand platform, hold right. You should hit the opposite wall, which will prevent you from overshooting the bandage. Aside from that, it’s just optimizing your route to the bandage. One trick to shaving off some seconds is to make sure you don’t get hung up on corners when you’re jumping from a vertical tunnel to a horizontal one. Try to be on the opposite wall before you make the jump over.

Warp Zone: Hand Held Hack 3
This bandage isn’t hard to get, but it is hard to see. It’s towards the top of the level, in the middle of the last hall to Bandage Girl. We’d recommend waiting for the saws to fire, then running to the immediate left of the ground-mounted saw launcher closest to the bandage. There’s a one-block safe spot between the saw blades. Then just jump up, grab the bandage, and jog on over to Bandage Girl.

1-3X: BZZZZZ
Your first bandage of the Dark Wold is in this stage, and it’s a pretty basic jumping puzzle. Wall jump to the top left wall, then let yourself slide down to the last or second to last block before jumping over the saw in the middle. Make sure you hold the run button. You’ll only need to hold the jump button for a half second or so, otherwise you’ll overshoot your target. Hopefully when you land on the other side, you’ll be one bandage richer. Otherwise, it’s just a grind to get your timing right.

1-5X: Creamsoda
This bandage is a bit hard to find, but it’s not that hard to get. Climb up the vertical segment with the three wall-mounted saws, and stop once you reach flat ground. The bandage is in the shaft above you, along the left wall. Just above the bandage is a saw, so you’ll need to jump carefully. We found the best way to do this is jump up the wall on the right and let yourself slide up the wall. At the peak of your slide upwards, wall jump to the left and let yourself slide up and to the bandage. To get down, just hold right and you’ll fall back to the safe area. Don’t try to jump back down, or else you’ll end up in the saw to your right.

1-10X: Walls
This bandage is pretty straightforward. Wall jump onto the top of the right-most sand pillar and jump off again. Once the sand blocks fall, jump up into the space where they used to be, then onto the next sand pillar, grabbing the bandage along the way. From there its just one more wall jump through crumbling sand blocks until you’re at Bandage Girl.

Warp Zone: Space Boy 2
You can find this Warp Zone at the top of 1-13X: Tommy’s Condo. The second level of this warp zone is where you’ll find the first bandage. Getting it requires a wall jump and some faith. One of the easier ways to get this bandage is to land on top of the platform it’s near, then jump off and to the bandage without holding run. Once you get the bandage, hold run and cut left. You should land on the top of one of the pillars below you.

Warp Zone: Space Boy 3
This bandage also requires you to make a few difficult jumps. From the start of the level, you want to wall jump off the sand pillar to your right and onto the top of the metal pillar. From there, you just have to nail a series of jumps to a single block, culminating with a leap to the bandage. We’d recommend not using the run button for this bit of platforming.

1-14X: Mystery Spot
This bandage is pretty much impossible if you haven’t found Commander Video. He’s in the Warp Zone in 1-12: Revolve, and you need him for his hovering ability. With Commander Video, just slide down the wall and, once you’ve gotten the bandage and run out of wall, use his hover to make it back to the left.

1-15X: Kick Machine
This bandage just requires patience. We’ve found it’s best to stop right before Bandage Girl and jump over one last saw blade before hopping over her to the bandage. Just make sure you run to tag her as soon as you pick it up, because getting hit by a saw blade at that point is somewhat disheartening.

Super Meat Boy Level 3

1-17X: The Clock
This bandage isn’t that bad. We’d recommend wall jumping from the left-most wall over to the right and sliding down. When you’re climbing up, the lip of Bandage Girl’s platform is a bit hard to jump around, especially when you’re trying to dodge saws. If you hold run and simply jump away from the wall without holding right, you should propel yourself outwards and upwards enough to get around it.

1-19X: The Queener
This one is a pretty anti-climactic end to World 1’s Dark World bandages. Just jump up and onto the small dirt platform before the second saw and wall jump off.

Level

Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.

Need help on a different world? Check out our other guides:

2-2: One Down
There are two ways to get this bandage. The first way is to land on top of the block that continuously barfs out syringes. From here you can either slowly walk off the edge or jump off so you can line up your fall better. The second, safer way to get the bandage is to wall jump up from below the ledge. Hold run and let go of the analog stick when you jump and you should get the height and distance necessary to snag the bandage.

2-5: Big Empty
This bandage is located in the lower right corner of the level, in the path of a fan. This bandage isn’t too tough to get, but the fan’s gust makes approaching the bandage a bit tricky. If you can’t drop down on it without the fan blowing you onto a pile of used needles, try this: wall jump from the top of the outcropping just below the first fan. Hold run for about 90% of the jump, and you should land just on the edge of the platform, underneath the bandage. From here, just jump up and ride the gust back to the start of the level.

2-10: Johnny’s Cage – Bandage
This bandage takes forever to get with Meat Boy. We’d recommend using Jill, who you probably just unlocked from the warp in 2-8: The Sabbath (it’s located midway through the level, towards the top). If you have her, this bandage is really easy. Just carefully float down, grab the bandage, and float to safety. If you’re having trouble lining up your jump, you can always just slide down the wall of the needle dropper. Just remember to stop holding left once you grab the wall, or else you’ll fall into biological waste.

2-12: Above – Warp Zone (Castle Crushers)

Warp Zone: Castle Crushers 1
First of all, congratulations on making it to this warp zone, because it’s a tricky one to unlock (in 2-12: Above, you have to catch a key that drops from the left of the middle platform, which is where you’ll find the warp zone). Here the bandage is located between the two right-most saws. Just gently hop between them, grab your bandage, and hop out again. It helps if you don’t hold run and just tap the jump button while not holding any direction. If you’re still having trouble, try holding run and the direction of the wall you’re jumping from, then weave around the saws.

Warp Zone: Castle Crushers 2
This is another easy bandage. The third platform from the bottom has a solid block on its left edge. Just stand there, jump up to the bandage, and land back where you started. Again, it helps to let go of run for this jump; the added control will help with the landing.

2-13: Ulcer Pop
The bandage in this one is located in the lower right corner, behind a gate. The key is located just after Bandage Girl. This is another one of those levels where you start swearing at Bandage Girl because she keeps getting in the way.

Meat boy

Warp Zone: The Blood Shed 1
This warp zone is located in 2-15: Gallbladder. It’s at the top of the stage, just above the horizontal section, hiding in the background. Finding the warp zone is the hard part for this bandage. Just run past Bandage Girl and fall around the left side of the titular Blood Shed. Easy Bandage Get.

Warp Zone: The Blood Shed 3
This bandage is similar to the one in Warp Zone: Sky Pup 1-2. Just wall jump off the platform near the bandage and land back on top of it. Let go of run if you need extra control

2-16: SYNJ
You can find this bandage just above the beginning of the level. Just make a few easy jumps over the two heaps of needles and you’re home free.

Super Meat Boy Game

2-18: Destructoid
This bandage is a bit frustrating, since it’s obvious. It’s located above the saw in the middle of the stage, but it isn’t obvious where the entryway is. There are a few blocks around the stage that look like you could pass through, but the one that’ll lead you to the bandage is towards the bottom left of the saw. Getting over to the passage is a bit tough too, since you’ll have to wait for the lasers to disappear. They do so every 20 seconds, so jump towards the passage a bit after 19 seconds and you should be fine. Once you’re inside the chamber, just wall jump over the saw to get the bandage. If you’re having trouble getting the jump down, just use Captain Video to hover above the saw. Once you’re ready to leave, there’s a passage below where you entered that leads around the back of Bandage Girl’s platform and drops you out just in front of her. Hold left when you fall out, or you’ll wind up in the lasers.

2-20: Day Breaker – Bandage
You can see this bandage from the beginning. It’s located in a small room you can access from just beyond the fan. Keep an eye out for that purple blob thing and a few piles of needles, and you’ve netted yourself another easy bandage.

Dark World


2-4X: Blown – Bandage
Jump on the fan and let it blow you up to the first platform, the one near the two vertical pieces. You should see the bandage floating over to your left. The trick here is to jump out past the bandage, then collect it as you fall back towards the level.

Super Meat Boy Chapter 2 Level 1

Warp Zone: 1977 1
The warp zone in 2-5X: Agent Orange sends you this world (it’s above the saw that’s hanging over you when you start the level). The first bandage is a bit trickier than it looks, but in actuality it’s pretty easy. Jump towards the crumbling blocks then wall jump back off. You want to break the middle blocks, but leave the bottom two in tact. Jump on top of those two remaining blocks, and you’re in a great position for jumping up to the bandage. Just don’t forget that you are, in fact, standing on a crumbling block; jump quick.

Warp Zone: 1977 3
This one’s pretty easy, both to get and to find. It’s just to your left when you start the level. Once you’ve made it to the top of the stage, you can just jump off the left side, fall for a bit, then arc back to grab onto the wall. Don’t stand against the wall for long, though, or else you’ll get shot by a giant flashing pixel.

Super Meat Boy Level 2

2-6X: Cher Noble
This is another level that’s deceptively simple. The bandage is located right by the final fan, beneath Bandage Girl. All you need to do to get this is stand on the very right edge of the platform directly above the bandage, jump as high as you can, and fall down into the hole. If you’re having trouble getting past the fan’s current, try not holding run as you jump down, and holding right once you start falling.

2-7X: The Moon
Assuming you can make it to the bottom of this level, you can make it to the bandage. It’s on the left half of the stage, across from Bandage Girl. The jumps here aren’t too hard, though you will have to land on skinny blocks.

2-10X: The Kracken
Tag Jill in for this one: it’s much easier to snag the bandage than with Meat Boy. Just boost up off the fan, grab the bandage, and flutter back down.

2-12X: Grey Matter – Bandage
This bandage is hidden under Bandage Girl and behind some locked blocks. Getting the two keys isn’t hard: just avoid about 6-8 saws during a few back-and-forth runs and everything will be unlocked. The best way to get down to the bandage is to run off the platform to its right—Just watch out for those two downward-shooting saws. Getting back out once you’re down there is another challenge. There’s a one-squre block just to the left of the needle pit that makes escape a bit easier. Don’t try to walk onto it, though, because unless you’re absolutely amazing, you’ll overshoot the platform and wind up in spikes. Once you’re on that tiny platform, it’s easy to wall jump off top part of the column that’s holding up Bandage Girl’s platform.

2-15X: Insurance?
You’ll need Jill’s hovering again, if you want to avoid hours of perfecting a Meat Boy wall jump. The bandage is underneath a locked block in the top right. Once you’ve collected the key and the blocks start disappearing, wall jump up them to the point where they curl around to the left. Stay on that left portion and, when the blocks above you disappear, wall jump up to a nook in the platform above you. From here you can take your time to line up a jump, then float back down to the left. It’s very important to land on that platform on your first try, because you can’t reach it once those locked blocks have been destroyed. If you want to be fancy, you can also just wall jump off the locked blocks.

2-16X: P.S.Y.
This bandage is pretty tricky, but it doesn’t really involve anything new. You’ll once again have to jump onto a wall and then wall jump off, but this time the wall is two blocks tall and there will be a laser directly above it. The quick way to get the bandage is to hide in the ditch just before it, wait for the laser to shut off, then dashing over to it. You’ll have to jump down immediately to avoid the laser, then repeatedly wall jump off that section to keep from falling. Once the laser subsides, wall jump up to Bandage Girl. The slower, safer way to get the bandage is to jump up like you were going to Bandage Girl, but stopping in the little nook just below her. Once the laser subsides, slide down the wall below you, and hug left once you fall off. You should land on the vertical wall segment just to the left of the bandage. From here you can wait out another laser blast, then hop back up to Bandage Girl.

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