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Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.
Need help on a different world? Check out our other guides:
3-1: Pit Stop – Bandage
This bandage is squirreled away on top of the roof. Just wall jump up there are you should see it between two saws. Line yourself up for a quick hop and you’ll walk away one bandage richer.
3-2: The Salt Lick
All you have to do to get this bandage is be a little brave: take a jump into the open pit below where you start. Assuming you don’t hit any salt along the way, it’s an easy Bandage Get.
3-4: Transmissions
You have to unlock either Ogmo or The Kid if you want this bandage. Jump down the hole and use your second jump to get back up. Easy bandage.
Warp Zone: Cartridge Dump 1
Finding this warp zone (wait for a few seconds in 3-5: Uptown and you’ll see the key drop) is the easy part; getting this bandage is going to take a lot of trial and error. The way to get the height necessary is by wall jumping off the inside edge of one of the two single blocks. Try to jump as soon as you grab the wall, and hold back initially or else the height of your jump will come after the bandage.
Warp Zone: Cartridge Dump 3
You get this bandage the same way as the one above, only it’s significantly easier because you have a longer wall to slide down: failure doesn’t result in automatic death. Just jump onto the inside edge of one of the two walls and immediately jump off.
Warp Zone: Tunnel Vision 1
Once you’ve Commander Video’d your way to this warp zone (found in 3-7: Mind the Gap) the bandages are straightforward—if a bit tricky. The first and third levels are mirror images of each other, and both bandages require some precise wall jumping. For this first one, slide all the way to the very bottom of the wall underneath the sand blocks. You really need to save the jump for the last second or you won’t get the bandage. Be sure to hold run too, because you’ll need the extra air control to make it back to solid ground.
Warp Zone: Tunnel Vision 3
This bandage is slightly trickier than the previous one, because you need most of the sand wall in tact to climb up to bandage girl. Otherwise, the jump is the same: slide all the way down and wall jump at the last second.
3-10: Breakdown
This bandage isn’t even hidden in plain sight; it’s just in plain sight. The only tricky part is not getting shot by a missile as you grab it. Otherwise, this is a pretty straightforward bandage.
3-11: Box Tripper
This bandage is actually suspended right behind the saws. All you have to do is make it through the wall of saws. While you could thread yourself through two of the saws near the top, it’s just easier to go underneath them. Start wall jumping between two of the buildings and you should be able to get low enough to duck the bottom saw. Once you’re safely behind the saws, just find some architecture to jump off of and collect your bandage.
3-18: The Grundle
As long as you don’t mind making a short detour on your way to Bandage Girl, this bandage is a pretty easy pick-up. The little room Bandage Girl is in doesn’t have a roof once all the lock blocks are gone, so just wall jump up and run along the roof until you reach the bandage.
3-20: White Noise
This bandage requires a dodging missiles and Bandage Girl. There’s a key right behind her that you need to unlock the bandage’s little closet. Be careful when you’re getting that key, though: the missile launcher outside can still hit you in your hidey-hole and Bandage Girl won’t do much to save you from projectiles.
3-3X: The Red Room
All this bandage requires is some foresight. When you make your dash to the right, jump over both the saw and the salt pile and don’t stop jumping: you want as little of the floor to crumble as possible. When you’ve run back to the beginning of the level, thread your jump over the salt and under the saw. From here, run to the wall: you want the rest of the ground to crumble beneath you so you don’t hit your head later. Once you’ve reached the wall, just hold left and wall slide down to the bandage. Wall jumping back up to Bandage Girl shouldn’t be hard with the floor out of the way.
3-5X: Wasp
This one might look dangerous, but it really isn’t. Just make a running leap from the platform with the locked-up key. If you’re having trouble, try using Commander Video.
3-6X: Not You Again
Since this bandage is initially out of reach, you might think you need to slingshot yourself up with a conveyor. Thankfully, it’s not that hard. Stand where the first key was and jump up to the edge of the lip above you. Then wall jump up from there. If slid high enough up the lip, you should get just enough height. As an aside, if you’re having trouble with the last conveyor belt in the top right tossing you into salt, just wall jump off of it.
3-7X: Pluck
If you’ve unlocked a character with better air control than Meat Boy, such as Commander Video, Jill, or The Kid, this bandage is pretty easy. The only thing to look out for is that, since they’re slower than Meat Boy, you should avoid getting the keys at the top of the conveyors: you won’t be able to snag the falling key fast enough. Instead, just hover, glide, or double jump your way over to the keys while they’re still atop the lock blocks.
If you haven’t unlocked any of these characters, you’ll need a near-perfect conveyor fling. To get the ideal trajectory, stand at the very left edge, just above the conveyor, then jump up and very slightly left. As you fall, you want to catch the wall as soon as possible: you need to start wall sliding on the single block above the conveyor. From here, hold run and right and you should just barely clear the bottom saw. If you’re not sure you got it right, let the conveyor fling you up but don’t press a direction. At the height of your jump, check where you are in relation to the two saws. Don’t worry about falling off as you do this: you’ll automatically grab the wall again and slide back down to where you started.


Warp Zone: Kontra 2
It might be hard to access this warp zone (it’s a sprint through 3-8x: Salt Crown), but this bandage is pretty much a freebie. If you can get to Bandage Girl in this level, you can get this bandage. Just get the key in the top right and dodge missiles until all the lock blocks disappear. Once they’re gone, just avoid the saw blade and you’re set.
Warp Zone: Kontra 3
The bandage is actually right under you when you start. The key that unlocks the lock blocks is in the lower left. Just wall jump off the two vertical walls near the top of the stage and you’ll get the height necessary to grab it.
3-14X: Salmon
If you don’t have The Kid or Ogmo unlocked, this bandage is pretty close to impossible. With either of them, it’s an easy double jump to your target.
3-16X: The Chaser
As long as you’re patient, this one’s easy. Just wait for the wall of saws to sweep by, then wall jump up to the bandage. Keep wall jumping up there to dodge the saws one more time before continuing back to Bandage Girl.
3-19X: El Topo
This is a rough bandage, since it requires you to run the missile gauntlet two more times. For starters, leave as many sand blocks in tact as possible. Next step: get the key. It’s on top of the building, to the right. Once you’ve gotten the key, you’ll have to dart back inside for the bandage. The way to get this one is to jump from the right wall just right, so that you just barely poke in the bandage’s alcove. From here, jumping off the left wall should net you the bandage. Assuming you make it past the missiles, be extra super careful with the saws in the conveyor section. Losing your bandage there is sad.
Note: Any strategy referring to Cube of Meat also works for Ball of Bandages and the other way around.
- 2With Afterbirth
- 3Without Afterbirth
- 3.1The Book of Revelations Strategy
With Afterbirth †[edit | edit source]
Afterbirth † introduced the Potato Peeler item. Each time this item is used, a Cube of Meat is created (at the cost of one red heart container), meaning that if this item is used 4 times you can get the achievement. This does not apply to the Ball of Bandages.
With Afterbirth[edit | edit source]
The achievement for creating a Super Meat Boy is much easier with Afterbirth, thanks to the Box of Friends, which Lilith conveniently starts with.
General Strategy[edit | edit source]
Start as Lilith and do not discard the Box of Friends. Play until you find a Cube of Meat or Ball of Bandages.
Then, find a way to use the Box 3 times without leaving the room. There are multiple ways to accomplish this:
- Find a room with two Batteries or use a 48 hour energy pill.
- Find a Jera rune. Then, find a Battery and use the rune to create a second battery. With a fully charged Box, a single use of the Rune is all you need.
- Do the Boss Rush. Each wave will give a charge, easily nabbing you the achievement.
- Use the Habit and/or the Sharp Plug to fully charge the box two more times.
- Get The Battery and double-charge the box. Then find a way to charge the box one more time (a battery, Habit, Sharp Plug, etc.).
- Get the Car Battery then either find a Battery, charge the Box with the Habit or Sharp Plug, or get a double-charge with The Battery.
- Get Restock then buy 2 Batteries from the Shop.
- Find a shop with a Restock Box, then bomb the box to re-roll all items while picking up and using all batteries.
Greed Mode is another easy way to accomplish this, since every wave generates a charge, and a Cube of Meat can be found for sale in the rerollable shops. A Ball of Bandages, however, is unlikely to be found in Greed Mode as it does not appear in any Greed Mode Item Pools.
Without Afterbirth[edit | edit source]
Without Afterbirth, the achievement for creating a Super Meat Boy and Super Bandage Girl is significantly more difficult to obtain without performing a specific strategy.
The Book of Revelations Strategy[edit | edit source]

The most straightforward method to unlock the Meat Boy is restarting the game until obtaining the Book of Revelations on the first level, which can be found in either a Treasure Room or Library. Using it on the current level will increase the chance of one Horseman to appear, based on the current chapter:
- Famine in first or second level of chapter 1.
- Pestilence in first or second level of chapter 2.
- War in first level of chapter 3. (Second level boss is always Mom).
- Death in first level of chapter 4. (Second level boss is always Mom's Heart or It Lives if unlocked).
Notes[edit | edit source]
Super Meat Boy 3-5 Key Lyrics
- The harbingers mentioned above can be replaced by The Headless Horseman on any chapter. Additionally, Conquest may appear on Womb I / Utero I. These bosses are guaranteed to drop A Pony and the White Pony respectively. If you encounter either of these bosses, it means you will not obtain a Cube of Meat (or Ball of Bandages) for whatever chapter you are on, and you will not be able to obtain the achievement in your run.
- Harbingers cannot spawn in a Double Trouble boss room. If the current floor's boss room is a large room, the Book of Revelations cannot increase the chance of a Harbinger to spawn there. This also applies to the Mr. Fred fight in Womb I / Utero I
- It is recommended to start this run either as Isaac, to reroll the Library in case the Book of Revelations isn't found. Or as Cain, because he starts with a key so you can hold R and keep restarting the run until you see a locked door adjacent to your spawn and it is a Library.
The Blank Card Strategy[edit | edit source]
This method involves using the Blank Card item to create lots of batteries.
- Start as Azazel for ease of fighting to later floors and collecting enough money to buy Blank Card, or Isaac with The D6 unlocked
- Get the Blank Card and the Jera rune.
- Optionally also get the Starter Deck and the Perthro rune
- Find a battery pickup on the ground.
- Copy the battery using Blank Card until there are three, at which point Blank Card can produce any number of batteries.You can theoretically do this with 2 batteries, if you use Blank Card while picking up the battery, as it has a chance to be doubled.
- Find a golden chest with an item inside it,since any copy of a chest containing an item will also contains an item;However you can not open it since it can't be copied by Jera after opened, therefore the best strategy is to use batteries with the Judgement tarot card to produce a large number of chests.
- Get the Monster Manual using the D20 and/or the The D6, or simply by using Blank Card to copy golden chests again and again
- Optionally Get the Monster Manual using the Perthro rune.
- Use the Monster Manual over and over with the batteries created by the Blank Card.
Super Meat Boy 3-5 Key
The Sharp Plug / Pyromaniac Strategy[edit | edit source]
This method can take up to an hour of in-game time, but compared to the Book of Revelations method, should take significantly fewer runs and thus save a lot of time overall. This method can unlock both Super Meat Boy and Super Bandage Girl in the same run.
Meat Boy
- Start as Isaac with The D6 unlocked.
- Get a Pyromaniac.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room. (Or, if it isn't, pick a door and enter the next room. Continue until you see enemies or find the Treasure Room. If you find enemies, reset.)
- If the item inside the Treasure Room is not Pyromaniac, re-roll it. If it still isn't Pyromaniac, reset.
- Get a Sharp Plug or a Habit from a shop.
- Make sure that you save enough keys so that you can get into every shop.
- Use all re-rolls on the shop.
- If you get Sharp Plug, do not get 9 Volt since it’ll render Sharp Plug useless.
- Get any bomb producing item/synergy. This includes Dr. Fetus, Epic Fetus, Kamikaze!, Anarchist Cookbook, IV Bag + Bogo Bombs + Burnt Penny trinket, etc.
- Use all re-rolls on the treasure room.
- If you have a Habit, make sure to leave at least one fire alive on the floor so that you can damage yourself.
- If you find a room with green Ipecac-shooting enemies, you can use it to obtain any number of re-rolls. Enter the room, allow the explosions to heal you and charge the D6 to full, then allow the explosions to open the exit.
- Note that Kamikaze! will not work with Sharp Plug unless you also have The Wafer, because Kamikaze! only heals for 1 heart, and Sharp Plug without the Wafer would take 2 hearts to charge an item. With the Wafer, however, Kamikaze! can heal you back up to full health.
- After this step is complete you will have infinite re-rolls.
- Get a Sharp Plug from a shop if you got a Habit in step 2. (The plug is much faster at recharging the manual in the next step.)
- Get a Monster Manual from a treasure room or library.
- If you can spare an item pedestal, and you have the Sharp Plug, it is highly recommended to obtain The Wafer, which will allow you to charge the D6 once per 1/2 heart instead of once per 2 hearts, effectively quadrupling your efficiency.
- Another way to speed up the progress is to add more item pedestals. If you find a Judgement tarot card, save it until you're ready to reroll for the Monster Manual, and then use it in the treasure room. If you can make it pay out with an item, you'll be able to reroll two items per charge.
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
Note that if you find a Monster Manual before finishing the combo, you will have to finish the combo on that floor or reset the game. This is because finding the manual will take it out of the item pool for the remainder of the run. If you find it, you should try to find another activated item in a different room so you can put the Manual down in a safe place and continue rolling with that activated item inside the treasure room.
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Sharp Plug / Wafer Strategy[edit | edit source]
- Start as Isaac with The D6 unlocked.
- Get The Wafer.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- If the item inside the Treasure Room is not The Wafer, re-roll it. If it still isn't The Wafer, reset.
- Cancer also works as it provides The Wafer's effects after the first instance of damage during a room.
- Get a Sharp Plug from a shop.
- Make sure that you save enough keys so that you can get into every shop.
- Use all re-rolls on the shop.
- Other useful items here are Scapular, Habit.
- Do not get 9 Volt or Isaac's Heart, as they will ruin the sharp plug's ability.
- Complete the game with the Polaroid to go to the chest.
- In the chest, obtain everything else you need.
- Clear the chest and look for another pedestal on which you can place your health pickup.
- Roll the first room to get a health pickup like Yum Heart, Book of Revelations, or Satanic Bible
- Re-roll the pedestal(s) away from your health pickup for the Monster Manual
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
D20 strategy[edit | edit source]
- Get The D20.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- Continue playing until you find a 48 Hour Energy or Sharp Plug
- Obtain the Blank Card
- Leave 48 Hour Energy outside of the shop
- Bomb the donation machine 10+ times to get 35+ coins on the ground.
- Reroll coins with the D20
- Open any chests
- Take any 48 Hour Energy pills, Jera, and Perthro runes outside the shop
- Continue until you have a Blank Card
- Obtain the Monster Manual
- Use the Blank Card, Jera runes, Energy pills, and/or Sharp Plug with heart pickups to fill a Treasure Room or Library with items
- Use the Blank Card with the Perthro rune and other stuff to get the Monster Manual
- Use the manual over and over until you get a Super Meat Boy and/or Super Bandage Girl.
Maggy's Bow strategy[edit | edit source]
- Get Maggy's Bow.
- Hold R to reset the floor until a Treasure Room is adjacent to the starting room.
- Visit the shops for The Jar and the Sharp Plug.
- Avoid the 9 Volt and Isaac's Heart as they would ruin the Sharp Plug's effect.
- Bomb donation machines if you need money, or if you have The Jar, use a Blood Donation Machine or go to a Sacrifice Room
- Play until you find the Monster Manual.
- Use The Jar to fill the room with hearts
- Swap to the Monster Manual and with the Sharp Plug, keep using until you get a Super Meat Boy and/or Super Bandage Girl.
- Use the hearts around to regain the lost health from Sharp Plug.