Parameter | Description |
---|---|
-devmode | Launches the level editor. |
-fullscreen | Runs the game in full screen mode. |
-windowed | Runs the game in windowed mode. |
-ultralowdetail | Runs the game at the lowest detail, parallax is taken out, particle effects are ignored, animals are missing, set pieces are gone, lighting is ignored, images are lowest possible resolution (made for integrated graphics though not officially supported). |
-lowdetail | Runs the game with lowest resolution images, lighting is ignored, particle effects are ignored (use this if you are having lag on CHAD, Dr. Fetus, or levels where you die from moving platforms). |
-meddetail | Runs the game with medium resolution images (mid-range setting, run this if you are having slight lag). |
-highdetail | Runs the game with highest resolution images. |
-640x480 | Runs the game at 640x480 resolution. |
-800x600 | Runs the game at 800x600 resolution. |
-1024x768 | Runs the game at 1024x768 resolution. |
-1280x720 | Runs the game at 1280x720 resolution. |
-1920x1080 | Runs the game at 1920x1080 resolution. |

Super Meat Boy Version History List
Jan 11, 2012 One Million Copies Later, Team Meat Reflects by Patrick Klepek on January 11, 2012. The three of us recently spoke via Skype to discuss an important milestone in Team Meat’s short history: a little more than a year later, Super Meat Boy has officially sold more than a million copies. Super Meat Boy helped lay enough. May 07, 2012 When Team Meat announced that they were actually making a Super Meat Boy game for iOS on April 1st, it was hard to know whether they were serious or just pulling a prank, given their past history.